resume

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alex_porträt

Personal Information:

Name: Alexander Asmus

Location: Frankfurt am Main / Germany

Role: 3D Artist @ Crytek GmbH

Contact:

  • alexander.asmus.42[@]gmail.com
  • alexandera[@]crytek.com

Skills / Abilitys:

  • 7 years professional experience in game development (3D & 3D Art)
  • Proficient in 3D Art pipeline: High & lowpoly modeling, sculpting, baking, texturing
  • Experience with Next-Gen pipeline (PBR, linear work flow)
  • Experience in leading and advising small teams of artists, developing art pipelines & styleguides
  • Strong understanding of color, form and design
  • Technical knowledge allowing precise communication with coding departments to quickly find solutions or make decisions
  • Creation of particle effects (Unity, Air)
  • Rendering / Postprocessing

Known applications:

3ds Max (7 Years), Maya (8 years), CryEngine, Unity, UE4, Substance Designer / Painter, Photoshop, ZBrush, 3D Coat, Silo, Mudbox, xNormal, Headus UV Layout

Professional experience:

[Jan. 2015 – today]

Company: Crytek GmbH, Frankfurt am Main

Position: 3D Artist – Weapons, Hero Assets

Responsibilities:

  • Creation of modular Weapons & Equipment
  • Creation of Substances in Substance Designer for Substance Libraries to be used in several Projects by the Art Department
  • Create rough sketches & concepts to communicate ideas to Art Direction & Concept Art
  • Working closely with Concept Artists, Gamedesigners & Animation Department to deliver highest quality & identify possible issues/ risks early.

Involved Projects:

  • Unannounced Title
  • Robinson – The Journey
  • The Climb DLC “North”

[Mar. 2009 – Dec. 2014]

Company: Funatics Software GmbH, Oberhausen

Position: 3D Artist

Responsibilities:

  • Creating 3D assets and textures and integrating those into levels
  • Creation of 2D artwork ranging from icons, promotion artworks, conceptart, styleguides
  • Leveldesign – Creating levelgeometry, assets, textures, lighting, integration of sounds & scripts, testing
  • Planning and documentation of art-pipeline & production-tools
  • Guiding small teams of artists in terms of style consistency and task assignment
  • Working closely with programming department to improve visual quality of  the project & production-tools

Involved Projects:

  • Panzer General Online
  • UFO – Fight for earth
  • Cultures Online

[Sept. 2006 –  Feb. 2007]

Company: 4Head Studios, Hannover

Position: Internship as an environment artist (Modelling, Texturing, Animation)

Responsibilities:

  • Creation of lowpoly buildings and texturing by reusing existing texture-sheets
  • Creation of lowpoly ships and creation of new textures

Involved Projects:

  • Die Gilde 2: Piraten der Hanse

Education:

[2003-2009] Technische Universität Dresden

Degree course: Media Computer Science

Graduation: Diplom in Media Computer Science (comparable to master’s degree)

[1996-2003] Friedrich-Engels-Gymnasium

Graduation: Abitur (university-entrance degree)

Foreign languages:

English – fluent spoken and written English

Spanish – Basic knowledge

Shipped Titles:

robinson_titleCultures_Online

ufo_onlinePanzer_General_Onlinestack4Guild2_pirats

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